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                    A selection of environment art, character art, and fictional architecture.  

               
     [Left, Top]
                       Environment & Props
                       Scenes and assets built with Maya and Unreal Engine, focusing on lighting, mood, and material detail.
                       [Left, Bottom]
                       Character Art
                       A curated selection of high-fidelity characters, sculpted and textured from scratch.
                       [Right]
                       Junk City
                        My architecture thesis, reimagining Detroit through the lens of post-Fordist urbanism.