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                   A selection of environment art, character art, and fictional architecture.

               
    [Left, Top]
                    Environment & Props
                    Scenes and assets built with Maya and Unreal Engine, focusing on lighting, mood, and material detail.
                    [Left, Bottom]
                    Character Art
                    A curated selection of high-fidelity characters, sculpted and textured from scratch.
                    [Right]
                    Junk City
                     My architecture thesis, reimagining Detroit through the lens of post-Fordist urbanism.