A selection of environment art, character art, and fictional architecture.
[Left, Top]
Environment & Props
Scenes and assets built with Maya and Unreal Engine, focusing on lighting, mood, and material detail.
[Left, Bottom]
Character Art
A curated selection of high-fidelity characters, sculpted and textured from scratch.
[Right]
Junk City
My architecture thesis, reimagining Detroit through the lens of post-Fordist urbanism.